Now each time you want to run FNIS, simply select it from the drop-down menu at top right and click Run. Once FNIS is installed and set up to run inside Mod Organizer, the animation files need to be generated for the skeleton changes and weapon placement to show properly in game. In the Available Patches at the bottom of the window, check the box adjacent to 'SKELETON Arm Fix'.Ĭombined with XP32 Skeleton and Dual Sheath Redux, Fore's New Idle System allows users to place swords, daggers, and shields on the Player Character's back instead on the hip and arm.Click the button and wait for a message to appear in the window stating 'X animations for Y mods successfully included.'.Īfter closing FNIS, there will be files in Overwrite (essentially a fake mod located at the bottom of the left pane if sorted by priority ascending) created by FNIS.Right-click Overwrite and select Create Mod, name it FNIS Output and click OK. This will create a new mod listing in the left pane for the FNIS generated files. You will then need to check it to enable it. #GENERATE FNIS FOR USERS SKYRIM INSTALL#.
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